I bring together research, data and lived experience to work out what people need and what is making change difficult.
Behavioural design · Education · Play
Hi I’m Danni
I design behaviour change programs for purpose driven organisations.
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01 / What I do
From messy problem to useful outcome.
I turn the evidence into clear tools, learning journeys, workshops, stories, games and behaviour change programs.
I coordinate people, feedback and production, test ideas with users and help carry projects through to launch and evaluation.
02 / Selected work
What my skills look like in practice.
Choose Your Own Career Adventure
I designed and built an interactive career-planning tool for health and exercise science students using HTML, CSS and JavaScript. It matched students with possible careers, introduced real jobs and let them practise selection criteria and job interviews.
Published evaluations found improvements in career planning, decision-making, confidence and career exploration.
Personalised bushfire preparedness
I helped turn bushfire evacuation research into a quiz, seven preparedness profiles, tailored learning resources and personalised email journeys. The work helped residents understand their strengths, risks and practical next steps.
In-language bushfire animations
Working with Penrith communities, council staff, firefighters, translators and cultural representatives, I helped develop bushfire education animations in Dinka, Lebanese Arabic, Italian and English. The resources addressed a dangerous misunderstanding: waiting for firefighters to knock before evacuating.
Everyday energy choices
I helped turn research about household energy use into an interactive story for time-poor Noosa families. People followed a single parent through everyday decisions, saw the consequences and explored realistic ways to reduce energy use.
Supplement decisions for elite athletes
I built interactive PowerPoint stories for Athletics Integrity Unit education. Athletes made choices involving deliberate doping, everyday supplements, advice from others and unchecked products, then saw how those choices could unfold.
The stories created a safe space to notice risk earlier, discuss grey areas and practise safer decisions.
03 / Take something with you
Whilst you’re here, grab a free resource.
This branching narrative structure worksheet gives you the basic bones of an interactive story: the learning goal, character, key moments, choices and consequences. Use it loosely to sketch out workshops, scenarios, games or digital learning.
Download the worksheet ↓Free to use and adapt under CC BY-SA. A little credit is appreciated.
04 / Let’s connect
Got a complex problem that needs a practical, creative solution?
danielle.nicole.teychenne@gmail.com